AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Egypt for Q1 2022
Analyzing the performance metrics of the top 5 superhero games on a unified platform in Egypt during the first quarter of 2022.
In the first quarter of 2022, the top 5 superhero games in Egypt showcased varied performance metrics in terms of downloads, revenue, and active users. Let's delve into the data sourced from Sensor Tower to understand the trends.
Marvel Contest of Champions experienced notable fluctuations in weekly revenue, peaking at approximately $2.8K at the end of December and seeing a low of around $378 in mid-January. Downloads saw a significant spike in the first week of January, reaching nearly 9.4K, and then gradually declined to about 3K by mid-March. Weekly active users started strong at 22K in early January but tapered off to around 15.5K by the end of March.
MARVEL Future Fight from Netmarble Corporation showed a diverse range in its weekly downloads, starting the quarter with a high of 18K in mid-January and then dropping to just over 1.3K by the end of March. Revenue peaked at $2.6K at the end of December and saw a steady decline, ending the quarter at $598. Active users followed a similar pattern, beginning at 59.6K in January and stabilizing around 41K towards the end of March.
Injustice 2 showed consistent performance with weekly revenue fluctuating around $400, peaking at $469 in late January. Downloads increased gradually, reaching a high of 904 in early March. Active users saw an upward trend from 1.3K at the start of the quarter to approximately 2.1K by the end.
MARVEL Strike Force: Squad RPG had a modest start with weekly revenue peaking at $599 in late December before settling around $320 by the end of March. Downloads started at 2.2K and saw a significant spike to 3.1K in the last week of March. The number of active users increased from 2.9K in late December to over 3.1K by the end of the quarter.
MARVEL Future Revolution demonstrated a downward trend in weekly revenue, starting at $420 and decreasing to $197 by the end of March. Downloads followed a similar pattern, beginning at 3.8K in late December and dropping to 862 by the end of the quarter. Active users saw a decline from 5.2K at the start to around 1.7K by the end of March.
These insights reflect the dynamic nature of the mobile gaming market in Egypt. For more detailed analytics and insights, visit Sensor Tower.